Conflict Resolution vs. Task Resolution
Vincent believes that the future of game design is in conflict resolution, and that task resolution is "dead." I agree with him 100%. Task resolution is the domain of an all-powerful GM that holds the reins of the story and doles out input to the players at his discretion. A lot of what makes a good GM in a task resolution game is the ability to minimize the overt force that such a system allows the GM. But why wrestle with such a system in the first place? Conflict resolution is simply a superior mechanic for RPGs played by human beings (task resolution will survive in computer RPGs, however).
As I take my next steps in talking about RPG design on this blog, I will talk from the assumption that task resolution is not worth considering as a design choice. Now's your chance to hash this out before moving on to more meaningful design stuff to come.