The old adage was again proved true: being on fire may not be good for you, but it's always good for ratings.
When Judaicdiablo used his "throw anything" feat to bullseye a Hobgoblin using the elf maiden he'd just rescued from the villain.
Afterwards everyone was agreed that the game was great fun, but needed some kind of additional resource/award. One suggestion was cash prizes that could be spent on powerups, or perhaps some kind of fame statistic that went up whenever you did something cool.
I did include a dynamic "ratings counter", but more as a story element than an actual game mechanic, and I think that worked well. Rewards were in the form of "magical" treasures, but they turned out to be a bit of let down after all the fuss of getting to the treasure machine.
There was also a discussion of whether an advancement mechanism was required. Nobody seemed to think the game needed it to be fun. On the other hand, it's hard to introduce tougher and tougher monsters without it.