DungeonPunk XD6 Characters
Has five slots for readied/active spells (nanoprograms)
Special ability: more flexible than any other class in what spells they can have readied.
Has five slots for body improvement and feat nanoprograms
Special ability: 30% more hit points and heavier armor
A few fighter type nanoprograms and lot of gadgets
Special ability: Trapscanner (stolen from John), a device to remotely manipulate locks and traps
balanced between fighter and spell type nanoprograms
Special ability: CyberSenses giving tracking and life detection abilities
I think the Ranger special ability is only so-so at best. I considered a bard, but I couldn't come up with a special ability that wasn't stupid. There's no cleric because there's abundant healing already and I don't think that a "walking first aid kit" fits well into the game.
Oh, and while I'm at it, here are the styles. Each gets to choose a special ability from a list:
Can hack nanoprograms in interesting ways
Tough and badass in combat
Various physical and acrobatic feats
Several sorts of dice manipulation through getting the crowd riled up or being such a crowd favorite that the networks don't want you to die.
At a glance, what class/style combo appeals to you? Anything missing? Anything look weak?