They're a staple of the dungeoncrawl, yet most players agree they're annoying, and it's a rare GM who likes creating them. Over on Matt's Blog, Chris commented that "9 out of 10 time", puzzles aren't fun". I tend to agree.
So when are they fun? Would RPGs be better without them? How do you use them in your campaigns?
RT, I *know* I've had fun solving puzzles in your games, so I know you've got something to contribute here.
Posted by tony dowler on Monday, July 11, 2005 at 11:17 AM |Permalink