I was re-adapting Mathematica for Matt Snyder's game contest when I had some more thoughts.
To recap: Mathematica is a game set in the rennaisance, only in this rennaisance, DaVince builds giant spider robots, Machiavelli trains ninjas, and one man armed with the power of Euclid can overcome an army.
Originally Mathematica was presented as a campaign setting, but I'd like to revisit the idea as a narrative game. This is a game about the power of ideas made radically overt. When Archimedes says he can move the world with the right level, he means it literally. We're talking moving Jerusalem to the coast so that the Venetian fleets can bombard the city with Greek fire. Players are encouraged to introduce their favorite historical figures, events, and ideas and make them walk the earth as never before.
Yes, I have been drinking.