who do you design for?
Here's one more thought, as I ramble on and avoid going back to my Milton paper. Mark Twain once commented on classics as being books people praise and don't read. I wonder how and when that will apply to the DIY gaming fringe, and how it'll affect things. What happens when there's a really profound rules idea in a game where you play sponges and it supposedly raises questions about human suffering? Everyone will be like, man, it's so brilliant, and they'll buy the book, and maybe play it once. Is that a good thing? Is it a bad thing? What do you think? Maybe another way of thinking about it is if it's both art and a game, what order of preference do you have for the two?