tag:blogger.com,1999:blog-38259622024-03-07T18:29:41.415-08:00attacks of opportunitya blog for game designersJohn Harperhttp://www.blogger.com/profile/11804100598627834615noreply@blogger.comBlogger237125tag:blogger.com,1999:blog-3825962.post-53205742562764686092016-01-04T04:54:00.000-08:002016-01-04T04:54:11.364-08:00AoO moved to TumblrHey, a couple years ago now, I decided to revive the Attacks of Opportunity blog by starting a new version on Tumblr, which seemed like a better platform to reach out to a new audience. Posting was pretty sporadic for the first couple years—most of 2015 passed by without any posts—but I've started posting more regularly again and hope to continue. So I was just checking Google to see what resultsPhiliphttp://www.blogger.com/profile/08120415035474286764noreply@blogger.com0tag:blogger.com,1999:blog-3825962.post-68534654135744985972011-08-02T11:10:00.000-07:002011-08-02T11:14:25.013-07:00RogerThttp://www.blogger.com/profile/13698768229857603170noreply@blogger.com1tag:blogger.com,1999:blog-3825962.post-81850875477040255662010-11-11T13:54:00.000-08:002010-11-11T13:57:22.084-08:00Minions, Inc.Minions, Inc. is an Apocalypse World hack for playing henchmen in the costumed aggression industry. When it comes time to choose a costumed aggression placement firm, choose a name you can trust. Choose Minions, Inc., the world leader in Henchplacement.It is a game that is inspired by the Venture Bros., The Tick, The Incredibles, and just about every bit of evil overlord/super villain/mad JudaicDiablohttp://www.blogger.com/profile/03630932112195755894noreply@blogger.com0tag:blogger.com,1999:blog-3825962.post-40309763485109845682009-11-07T11:19:00.001-08:002009-11-07T11:37:38.451-08:00How to Host a Dungeon: Clash of CivilizationsLast month, Ben, Jonathan, and I got together for a playtest of How to Host a Dungeon: Clash of Civilizations. This is gigantic multi-player How to Host a Dungeon variant. I'm just getting around to digesting the learnings now.For a while I thought I'd just junk this whole idea. The things I like about How to Host a Dungeon solo play feel dull in group play. Counting my Dwarven population to see Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com5tag:blogger.com,1999:blog-3825962.post-85633801476669814112009-10-22T11:44:00.000-07:002009-10-22T11:56:39.191-07:00Atlantis 2037 First ThoughtsI'm taking part in a contest called Two Games One Name. The idea is to give two designers one name and a divergent mechanic to work from, then see what they come up with. Josh Roby and I are supposed to each design a game called "Atlantis 2037". Josh will be designing a game that can be played while travelling. I'll be designing a game with fiddly componetry. At home I have an Anchor Pocket AtlasAnonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com3tag:blogger.com,1999:blog-3825962.post-66092414046440817232009-08-30T12:09:00.001-07:002009-08-30T12:27:39.890-07:00Now the Vehicle Battle RPG is called Blacktop!Blacktop is going to be the name for my automotive combat RPG, at least in the time being. I've written up a prospective table of contents for the game, listing out all the stuff I foresee putting into the game.IntroductionCharacters (who fights)Passion: why you driveTraits: what makes you better at driving and fightingRelationships: your place in the world of BlacktopThe World of Blacktop (whereAnonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com5tag:blogger.com,1999:blog-3825962.post-409299776719899852009-08-26T08:34:00.000-07:002009-08-30T12:28:07.507-07:00Car Wars Reboot Design GoalsI’m designing a Car Wars reboot. That’s to say, I’m writing a post-apocalyptic automotive combat role-playing game. Skeptics prepare to be wowed!Here are my design and publishing goals:It will have a freely-available versionRPG portion will be fully compatible with all editions of Car Wars vehicle design and combat rulesWill also include its own vehicle design rules, which will be somewhat Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com6tag:blogger.com,1999:blog-3825962.post-37366748809128939932009-08-25T23:03:00.000-07:002009-08-30T12:28:20.094-07:00Rebooting Car WarsSteve Jackson Games’ Car Wars is a great classic that’s massively overdue for an overhaul. SJGames tried to overhaul it a few years ago with a new, streamlined rules set, but their approach wasn’t successful, for a bunch of reasons that I won’t go into here.Why does it need an overhaul?The first reason is accessibility. If you want to play it today, you have to buy it piecemeal on eBay, or back Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com13tag:blogger.com,1999:blog-3825962.post-68652755708374191292009-08-25T12:59:00.001-07:002009-10-23T14:19:30.061-07:00How to Play Misery BubblegumMisery Bubblegum is an awesome game by Tony Lower-Basch. It’s about high-school relationship drama. Its home page is here: http://www.museoffire.com/Games/MiseryBubblegum/. I believe you will soon be able to buy it at Indie Press Revolution: http://www.indiepressrevolution.com/xcart/home.phpBut people find Misery Bubblegum hard to play, and the rules that come with the game aren’t that helpful. IAnonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com4tag:blogger.com,1999:blog-3825962.post-32373992216875709192009-04-05T01:56:00.000-07:002009-04-05T02:04:14.929-07:00make a game of this pictureHere's something we haven't done in years: design a game based on this picture, found on the Paleo-Future blog in the post "Computer Criminals of the Future (1981)". Philiphttp://www.blogger.com/profile/08120415035474286764noreply@blogger.com2tag:blogger.com,1999:blog-3825962.post-69987329575770348862009-02-01T11:12:00.000-08:002009-02-01T11:15:42.905-08:00Sexy DeadlySexy Deadly is a game that Johnstone Metzger, Lance Allen, Joe MacDonald, and I created for Jared Sorensen's Indie Game Design Challenge. It's available for $1.00.Now we've got a free supplement:The supplement, Seducing New Targets, includes:A full demo with pregen characters and objective for Sexy DeadlyVengeance is my Name, a deathmatch supplement for Sexy DeadlyCommando Squad, a WWII commando Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com0tag:blogger.com,1999:blog-3825962.post-39319337048389478442008-12-28T19:17:00.000-08:002008-12-28T19:18:59.578-08:00Sexy DeadlyComing soon, from Joe MacDonald, Lance Allen, Johnstone Metzger, and Tony Dowler.Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com0tag:blogger.com,1999:blog-3825962.post-47460133172410188502008-11-07T11:12:00.000-08:002008-11-08T21:05:34.077-08:00Boardgamegeek'dMarketing is most often defined as creating demand for your product. To a lot of people that means artificially drumming up demand for your product through hype, buzz, advertising, or some other means.But the simplest form of marketing is often to tell the right people that your product exists. I've found Boardgamegeek.com to be an invaluable resource for doing that, which is why I think every Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com0tag:blogger.com,1999:blog-3825962.post-58135444707753289092008-11-04T09:24:00.000-08:002008-11-07T19:44:08.232-08:00Idea Mine: Tutankhamen's MeteoriteIn the diadem of Tutankhamen there is a prehistoric gem whose origin has mystified scientists since it was discovered. Analysis of the ultra-rare stone, which must have had incredible value when it was set, shows that it is, astonishingly, more than 90% pure silica glass, and with an age that pre-dates any known glass-producing civilization.The true story, ferreted out by scientists in 2006, is Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com2tag:blogger.com,1999:blog-3825962.post-76001535601019630232008-11-03T12:34:00.001-08:002008-11-04T07:47:53.409-08:00Dungeon GerrymanderAnonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com0tag:blogger.com,1999:blog-3825962.post-79867469495494690552008-11-01T19:53:00.000-07:002008-11-03T12:35:38.550-08:00CycloneSecret project:Playstorming got me this far, but what now?I think I'm playtested into a corner.Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com3tag:blogger.com,1999:blog-3825962.post-2576465732073354252008-10-30T14:39:00.000-07:002008-11-01T19:58:09.123-07:00Gerrymander your GameThat Republican isn't very happy that I took her Cuban base to form a new congressional district.I don't know anything about political redistricting, but I know what I like.Games written with a didactic purpose typically suck, but The Redistricting Game is loads of fun. You play a political consultant assigned with redrawing the political districts so one party (or both, see below) can screw the Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com3tag:blogger.com,1999:blog-3825962.post-19351248999472448172008-10-28T10:07:00.000-07:002008-10-30T15:06:42.119-07:00What Class was Saint Paul?When I was in junior high school and we made games, our trick was to make character classes of whatever we thought were the important types of people in our world. When we made our Teenage Role Playing Game (TARP), the classes reflected high school stereotype of rocker, skater, jock, and nerd. When we made a science fiction game it was scientist, soldier, pilot, and space knight.In Principia, theAnonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com0tag:blogger.com,1999:blog-3825962.post-62798922299923446822008-10-27T09:05:00.001-07:002008-10-27T09:21:17.708-07:00For the Love of Dungeons is Published!I just published a book of dungeon maps, For the Love of Dungeons. Go ahead and check it out!Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com1tag:blogger.com,1999:blog-3825962.post-31075360299394655912008-08-12T18:40:00.001-07:002008-08-12T22:18:07.495-07:00Assembling the Game!How to Host a Dungeon is back from the printers and in the assembly plant!Some of the graphics didn't come out in the print run as nicely as I'd like, so purchasers be warned! I will, however, replace your copy from the second printing if you're dissatisfied.Update: And here's how to find it! Come to the Forge Booth at Gen Con. I'll be there much of the day giving demos of the game as well.Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com4tag:blogger.com,1999:blog-3825962.post-65344152787829529472008-05-10T14:20:00.001-07:002008-05-10T14:21:12.448-07:00Playing Star Wars with PrincipiaPrincipia is a good system for games where the characters are embedded in a social order under stress. I've been playtesting Principia in it's default setting a lot. I was thinking about alternate settings for a game at Go Play NW, and Star Wars just kind of jumped out at me.When you set out to run Principia, your first job is to find a pressure point on the current world order and push. Make Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com0tag:blogger.com,1999:blog-3825962.post-30021980390857209912008-05-08T21:44:00.000-07:002008-05-08T21:52:56.620-07:00Go Play NW 2008 is Coming!Go Play NW 2008 pre-registration is almost done!Go Play NW 2008 is our home-grown role-playing game convention. This year it's going to be held at the Watertown Hotel in Seattle's University District, May 31 - June 1. You can find out more and register at the Wiki.Last year we used an ad-hoc game sign up system where people simply showed up, offered games, found players, and played. This year Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com0tag:blogger.com,1999:blog-3825962.post-47440738022010815412008-04-23T12:10:00.000-07:002008-10-23T16:03:47.926-07:00For the Love of DungeonsI've been playing a lot of old-school D&D this year and enjoying it tremendously. This has given rise to a little "secret" project that's slowly coming to fruition. Here's a little preview:Update: to my surprise, this map has turned up on Hand Drawn Maps and been referenced on Metafilter. Go map!Update: For the Love of Dungeons is published!Anonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com5tag:blogger.com,1999:blog-3825962.post-40831573743692820342008-04-14T21:44:00.000-07:002008-04-14T22:28:59.124-07:00The Otus/Elmore RuleI was just reading Ed and Joe's blog Esoteric Murmurs, and found a post back from the end of February linking to a discussion about "how best to experience weird fantasy in a [D&D] campaign" on a forum called Knights & Knaves Alehouse. Ed calls attention to a particular suggestion made by a forum member called Kellri, the "Otus/Elmore Rule": The Otus/Elmore rule: When adding something newPhiliphttp://www.blogger.com/profile/08120415035474286764noreply@blogger.com1tag:blogger.com,1999:blog-3825962.post-47780740101195827232008-03-18T14:38:00.000-07:002008-03-18T14:41:50.608-07:00Go Play NW 2008!I should've announced this here a while ago, but we're holding our second annual Go Play NW event this year May 31 - June 1.Go Play NW 2008 is a gathering of role-playing gamers and game designers where we get together, play some games, renew old acquaintances, and make new friends. For more information, see The Go Play NW wiki. Also, here's the registration page. Because of our new location, weAnonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.com0